No matter how terrible and condemned violence in any form, it often in games, literature, cinema plays the role of an instrument, in order to express the author’s thoughts, show subtext, metaphors and allusions to our society and what can sometimes be done in it. You can obscurity of the plot or confusion in the events of what a random viewer has acquainted with surrealism and arthouse. That nothing needs to be understood – this was conceived by the author – to show visually, or with the help of the musical component of the elements of history or Laura, even if it is sometimes difficult to bind them. And in general it turns out that there was no sense in this.
But there is such a creativity that does not carry a special semantic load. In which the average completely predictable story is conveyed, holding attention with tons of Sura and demonstrating violence of various kinds. It does not have an atmosphere of a crushing horror, events quickly slip before your eyes in a crazy dance. What is happening loads and elements of the environment that are not important. But there is madness, black humor and sometimes really funny moments. All this is just this game.
Beautiful castle there in the distance, true? But I strongly advise you to stay away from him, and better return home. Mogec Castle does not forgive anyone curiosity.
"Mogeco Castle" -Japanese RPG game for authorship of a very hardworking developer and mangaki DEEP-EA Prisoner, which came out April 1, 2012. This is the first game of the author, which was very good for her unexpectedness outside Japan. We have it as well as lovers of such a genre of horror. But we know exactly the remake of the game that came out at the beginning 2014. The initial version differed from the final result and contained a combat system familiar to these projects. The corrected version was supplemented by a large number of references to previous works of the author, both from games and manga.
Some of you may have heard about such Creations DSP as: "The Gray Garden","Wadanohara and the Great Blue Sea","Obsolete Dream" and others. Or maybe they were familiar personally. A lot of these works were added to Mogeco Castle as Easter Easterces, which cannot be appreciated right away, before that, without knowing at least a few of the author’s projects. But as an introductory goal and interest in creativity looks quite appropriate.
Genres Games: horror, fantasy, adventure, drama. Age rating 15+, but this applies more to the laws of the country of production, and since there is frequent visualization of violence, death and rape more reasonable to give it 18+. The same applies to other DSP projects, which has a similar cruel content.
The structure of the game
The game begins in the manner of fairy tales under the melody from a musical box. History will go about an ordinary high school student Jonake Kurai, which was sent by train home, but suddenly found herself at an unknown station.
The girl is at a loss, does not understand what to do and how to get back home. For lack of ideas, she goes away from the station, deep into the forest, until she stumbles upon an unusual strange castle. Having decided to enter him for a request for help, the heroine will begin her dangerous extraordinary adventure, full of new acquaintances, strange events and crazy tough surrealism.
The player has one task – to help Jonake leave the ill -fated castle filled with creatures aggressive to her – Mogeco. These are small creatures with yellow fur, slightly looking like cats.
Only erect, speaking, also engaged in days in the absorption of food and obscene violence. Let this cute, somewhat ridiculous appearance of the might not mislead you-they get true pleasure from the old, good ultranasia. Already in the first meeting, they wished to “have fun” with Jonak, which immediately suggests sexualized violence. Already because of the dissonance of innocent appearance and disgusting intentions, it becomes uneasy. From such creatures I want to hide into a corner as soon as possible, which is what the main character is engaged in most of the game.
In general, Japan has very interesting ideas about censorship and age rating. Since the game, full of from the beginning to the end of the blood, a detailed description of the elements of the gurus and torture, obscene vocabulary and the hints of rape, definitely do not allow people under the age of 18.
But no matter how bad everything is, not every creature in the castle wants to abuse the yonka. In the shooting of the girl they will help "Special Mogeco", standing out of the crowd of the same relatives or atypical appearance, or different tastes and worldview. Such by definition are considered defective people, they are despised and persistent.
Only they can be trusted, because these creatures do not support violence at all and are simply trying to do what they are interested in. They are sorry, they literally say that they will go to execution for minor differences from the bulk. They cry and beat in hysteria, not wanting to part with life just because they do not like Prouto (this is Italian ham from a hasty -grated ham) and cruelty. There is a whole floor with so depressed and intimidated mere that they do not even react to the heroine. This is somehow sad.
The game is 7 floors castle, transition to each of which is accompanied by thoughts and flashbacks of Jonaki about the house and family. But do not think that you will get a true ending as soon as you leave the castle. You and the usual world of GG will be expected by sharp turns in the plot.
There are different endings, more www.royalbet-casino.co.uk negative ends, they can be obtained in different random images, whether it is the opening of an unsuccessful door or a clearly stupid and fatal act. Each such end of the game is crowned with an additional art and a detailed description of the suffering of a poor girl
Negative endings:
Conflicting ending:
"Promise for two" – It cannot be called unconditionally negative, rather completely contradicts the whole game and simply cannot exist within this world. This is more visualization of the "perfect finale".
Normal ending:
"Castle Jonaki" – Despite the trash in this finale, it is surprising that he is considered good. Since to get it literally you need to arrange genocide and clearly follow the path of the antagonist. But well, it was conceived by the author.
True ending – get it very easy, falls literally at the first passage. And it doesn’t matter how many negative ones you get in the process, this will not affect its receipt in any way, if you do not threw the main plot points, of course. The true does not mean the best, this ending is even sadder than all of the above. After such a finale, there is a sense of hopelessness, no matter how you try to replay.
At the end of the game, regardless of the ending, the player will open a very interesting place to study – Bonus room. This is a large hall by which the player can move, still managing the heroine. The room presents the entire musical playlist, a picture gallery from the official art of the endings you received and bonus images with references to the work of the great artists of the Renaissance. There is a separate room where you can bring Yonaku in different costumes and walk like that. There is a school uniform, and a maid costume, nurses, and nako-fucking, and even Kigurumi in the form of Mogeco. True, you don’t look like the room, but it’s still funny.
You can also read the biography of all the characters met on the way. In general, this is an entertaining place that can take after the game itself.
Gameplay
The heroine’s management is no difficulty, the player is given only the opportunity to move to the arrows, run, interact with objects and go to the inventory, which does not carry absolutely no practical value. By the way, the game presents a large number of items from which you cannot even use, they will not be useful. They can simply be collected and examined closer. One circumstance is associated with this, which made the early version of the game endure some technical changes.
The fact is that initially it contained a combat system. Just here it would be useful objects, in large numbers scattered on the castle. For example, a volume of hentai or a pack of prostotto to divert the enemy’s attention and a battle pass.
However, the usual version for unknown reasons was left without a fight, and almost the only way to fight lustful creatures is to escape from all legs. However, after correction, the objects remained in the game, they can be collected even to the very end, but they will hang with garbage in the inventory.
Due to such transformations, the game was released a little later than other DSP projects, so the author abundantly filled the new version with references and bonus objects from his creations, which to understand without an early acquaintance, or by reading the meaning after the game, it is simply impossible to realize and evaluate it.
It is unlikely that useless objects that can be collected in anticipation when they can be applied will be interested in a random player who is not even familiar with the games of a similar genre.
There are puzzles, but they are intuitive, at the level to find the right order of the doors and everything is like that. The game does not limit the study of locations: you can approach each character and listen to the opinion of your favorite food and lesson, about mood, the heroes of other projects of the author can also tell you a few words.
Visual design
The style of drawing, in general, does not differ from the games of such a genre. Unlike, say, "IB", Here the characters consist of smaller pixels, so you can admire their designs. And the endings and plot moments drawn by the author of the arts and plot moments introduce diversity to the general visual.
The main disharmony point in the emotional perception of the environment is the castle itself. It seems huge and pressing, with multiple identical rooms and doors, with a meager interior filling. The very monophonic grayness of the building does not scare, rather crushes, makes you look for a way out as soon as possible, just to see something except stone and yellow bastard before my eyes.
Nevertheless, the game is not deprived of various locations. The heroine walks around the hospital, and the library, and the strange rooms of the castle, completely unlike ordinary, and even visit her home, where she sought to get into it with all her might.
All places along with the usual city of Jonaki evoke anxiety and continuous questions: what the hell is happening here? Even in bright rooms, where no one is unrealized to the heroine, and neutral music plays, you still feel languid pressure. And areas with an outglass red color and quickly flickering elements will not like epileptics, no one.
The game contains a large number of scenes of violence and cruelty of various kinds, a red oozing color will pursue almost from the beginning to the very end. There are also a lot of art from poor endings with unpleasant content. So, if such spectacles do not seduce you, it is better not to replenish your game experience with this creation.
Musical accompaniment
The soundtrack of the game does not lag behind the gloomy visual. The main themes of the adventures of Yonaki grotesque, in the sound of the viscous. There are many elements of both the piano and string, especially many of them complement the motives of musical caskets, as, for example, in the initial screensaver and finale. Some individual melodies can be dramatic and folding, well suitable at the time. And others in a light and humorous way, just under the common game surf, where anything can happen.
In general, many musical topics want to convey the greatness of the castle, its significance and importance. To make the impression as if you were wandering over the old chambers of Count Dracula himself. And if it were not for the crazy melting melo, it was just a feeling of strata. When you hear such melodies, you immediately represent balls in the wide halls, the majestic gait of the king under the arm with his lady, dukes and duchess in expensive holidays. This builds a feeling of fairy tale, as the author showed at the very beginning.
The “dark” side of the music conveys two sensations: pressing confusion, when dark halls and long corridors do not inspire anything but emptiness and loneliness, even when you are next to a new friend, only a close danger is felt, which can wait for any angle; and a whole collection of madness, nervousness and all the bloody horror that is happening around.
There are also purely unpleasant saunes ear, putting in the head against the head and consisting of a whole cacophony of loud sharp sounds that are mixed in a common porridge. Just rooms with such a sound and I want to run out of quickly, if only it would have ended soon. They accompany the elements of the chase more often, forcing the player to be nervous in search of a saving door.
As you can understand when passing, the soundtrack of the game is not bad, very emotionally diverse, suitable for the stories of the plot. Capable of immersing the player in what is happening and feel the state of the yonaki kurai, who fell into such a prescster situation.
In the plot of the game, you can endlessly look for metaphors on acute social topics and disassemble at least some meaning in all this bloody delirium. But for the most part, this is in some places the tragic story of a high school student, consisting of a dubious humor and a strange combination of a fantasy fairy tale with quite real cruelty and madness without embellishment.
Is it possible to call "Mogeko Castle" an arthouse work with hidden meaning and allusions on our world? It is unlikely that the plot is quite superficial, he himself sometimes does not know what he wants to seem to the player: serious and dramatic, or tresh-burning. The game deliberately causes a feeling of hostility in many moments, because this is her charm.
For me it was a little dubious and strange, but very entertaining game experience. After passing, I wanted to sit a little in silence and gnaw at events.
Jonaki Kurai’s journey will definitely like the regulars of RPG-Horror and Psychedel. It will be difficult for a random player to understand what is happening. And not in terms of some complex plot, but banal answer the question-what just happened? But here you can find something interesting for yourself besides endless violence and lawlessness, which is the quintessence of the game.
So, you were still broken by curiosity, and you crossed the threshold of the Mogec Castle? Congratulations, now go to a dangerous adventure – to the seventh floor and God for the sake, do not approach these small yellow madmen.
